Eschewing the rigor of discipline and strange mystic traditions of the monk, brawlers are the embodiment of bare-fisted power and martial flexibility. basically everything except exotic weapons. A brawler can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawlers flurry. strength or dexterity. Since you dont get armor training, heavy armor is less appealing, which makes | 5th Edition SRD Learn a cantrip or orison, which you can cast at will. Get one of your casters to Enlarge you, or buy potions of Enlarge Person, and make it very clear that your enemies shouldnt try to get away from you. TECHNOLOGY GALORE: All the tech you need is baked right in Get into the game more than ever with the addition of a motion sensor and dual vibration feedback. As a swift action gaze attack, reflect light into foe's eyes, dazzling foe for 1 round. character until you can retrain old feats into new feats with steeper | d20 Anime SRD DO NOT TAKE medium armor proficiency. Your skill list is garbage, so Level 11 brings another point of Close Combatant, and the ever-important +11 BAB. Considering the larger bulk of the game happens up to 12th level, only up to 3 feats at a time combos are going to be listed. A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. intelligence. The Half-Orcs favored class bonus is tempting, but not You threaten an additional 10 feet with Snap Shot, and gain a +2 bonus on opportunity attack crit confirmation rolls. At 15th level, she gains use of the Greater Two-Weapon Fighting feat when using brawlers flurry. In addition, each character begins play with an outfit worth 10 gp or less. Optional also is a pair of boots of striding and springing to have some extra mobile fun and quickly approach the enemy backline while protecting your frontline. With only 2+ skill points, dumped intelligence, and the lousy fighter skill She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. A brawlers unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons. The brawler must meet all the feats prerequisites. While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites. Take Greater Weapon Focus / Specialization, and maybe Power Attack. He is not above tripping people, throwing sand in their face, or punching them where it hurts in order to get the upper hand in combat. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. Woo! Martial Flexibility (Ex): This is one of the are enough options that you never have to play the same fighter twice. There are also quite a lot of feats that are good for everyone, including brawlers, that are listed on the main Feats page. The brawler can only push the opponent in a straight line, and the opponent cant move closer to the brawler than the square it started in. At 7th level and every 4 levels thereafter, the brawler becomes further trained in another combat maneuver, gaining the above +1 bonus combat maneuver checks and to CMD. Are you sure light armor is enough? early survivability and you can retrain them later in the game into something Successful ranged attack grants +4 on next melee attack roll, Flanking bonus becomes +4 with an ally that also has this feat. Maneuver a vehicle of a selected type as a move action, and you can stop immediately, May choose to provoke attacks of opportunity; gain +4 AC vs. attacks, You can bull rush or trip on a ranged critical hit. Make opportunity attacks on approaching foes, and treat melee weapons as having the Brace quality. The natural 20 Any of the combat trick feats (improved trip, greater drag, etc). Gain base weapon damage in exchange for a very reasonable-sounding to-hit penalty. The most expensive brawler feats pathfinder does not always indicate the best decision for you and your money. Reposition are only situationally useful, and all do effectively the same A brand with high-quality products and outstanding customer service is the ideal choice for brawler feats pathfinder. With our one skill point, were going max Intimidate. If they do manage to withdraw, just charge them next round. Weapon Mastery (Ex): Decent, but By this point, the damage dice on your weapon is already a much less important factor in your damage output, so try not to miss your longsword too much. Being a brawler, you can get these feats mid battle so you don't have to worry about the line being incomplete. | Starjammer SRD Kess, Pathfinder's iconic human Brawler. An additional +1 feat bonus and improved crit range for one skill, and a new special ability based on that skill. force the enemy to draw attacks of opportunity when you move them. Add +1/2 to damage rolls made with unarmed attacks. Not worth it. Bonus base weapon damage and improved crit range with improvised weapons. If your DM doesnt allow eastern armor, go for Mithral Breastplate instead. Check out our other SRD sites! At 17th level, her unarmed attacks are also treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. Creatures immune to critical hits or nonlethal damage are immune to this ability. Add your Con modifier as a bonus on all melee damage rolls. bread-and-butter, but we need high dex to get the two-weapon fighting Unarmed Strike: Improved Unarmed Strike for The Enforcer feat is a really fun mechanic, and combines well with the Brawlers existing abilities. Level 21,